
Standard: at least 25 enemies, only low civilian and friendly casulties allowed.You can also choose one of the following tamplates:
This settings are applied only if you set "AI Nuke Usage Template" to "Custom".
Try yields order: if AI should try using larger or smaller yields first, either "Small to Large" or "Large to Small". Maximum Civilians and Frienlies per Enemy in area: same as above, but considering civilian and friendlies, so its (Frienlies + Civilians) / Enemies, ranges from 0 to 100. Maximum Civilians per Enemy in area: same as above, but considering civilian units instead, ranges from 0 to 50. Maximum Frienlies per Enemy in area: calculates Frienlies / Enemies, strike is only allowed if the result is lower than this number, ranges from 0 to 50. Maximum Civilians in area: same like "Maximum Friendly units in area", but considering civilian units, ranges from 0 to 500. Maximum Friendly units in area: how much friendly units are allowed within the nukes blast radius, if this number is exceeded the strike is cancelled, ranges from 0 to 500. Minimum Enemy in area: how many enemies have to be in the area to allow a nuclear strike, ranges from 1 to 500. _unit setVariable where _unit is the plane which should not be using AI nukes.Īdditionally you can edit the parameters used for choosing targets in the settings too. This behaviour can be disabled for all planes using the Addon Settings or for individual planes by using the command: It will then fly away from the target, turn around and drop the bomb. Once a target for nuking is selected the AI will send a message to the Side Chat and inform its allies about the position and yield of the strike. If so it will count possible targets in its destructive range and decied, depending on 7 parameters, if it should use a nuke. Every 60 seconds it tests wether a plane has a B-61 loaded. The mod now contains a script which allows AI to use nukes on their own. !!!This feature is experimental and may cause lags/crashes, disable it in the addon options if you experience problems!!! This is a huge explosion which will likely cause lag and take its time! So be careful when using this!Ī long-range radar guided air-to-air missile with a 0.75 kT nuclear warhead, capable to strike targets up to 32km away. The big brother of the B-61, yield is selectable to be 50/150/350 kT or 1.2 MT.Īt 1.2 MT a crater with a diameter of 400m will be created, everything within 2300m will be destroyed and the nuke will affect objects as far as 12500m away, covering an area of 491 km^2, equivalent to the combined land areas of Altis and 11 times Stratis. Also the model looks a bit weird, this might change in the future. Be advised that targeting range is impacted by your aircrafts sensors, a 32 km lock is not always possible. It can lock on a laser target upto 32 km range (like the vanilla cruise missile) and flies slowly to enable the aircraft to escape the danger zone when firing at shorter ranges. It has a yield of 1/5/15/25 kT of TNT.Īn Air-Launched-Cruise-Missile with 100 kT yield. Currently the only weapons compatible with my AI nuking script, detail further down.Ī super-sonic missile with laser guidance, it can lock a laser target instantly up to 15 km range. The five weapons are:Ī laser-guided bomb, with the selectable yield of 0.3/1.5/10/50 kT of TNT. Their yields can be selected mid-flight by switching through the firemodes, current yield will be displayed on your aircraft's HUD.
All weapons are compatiple with almost all vanilla bomb and missile pylons.
#ARMA 3 ZEUS MOD NUCLEAR BOMB MODS#
This mods adds five nuclear weapons with different explosive yields, additionally it adds a script to allow the AI to use those weapon son their own. Thanks to for reporting this bug! This feature should be disabled by default at the moment, it's unstable in some situations (mainly when loading scenarios). !!!ATTENTION!!! When using automatic AI nuke strikes you may experience lags and/or crashes, to fix this simply disable AI nuke usage in the addon settings! I will try to improve performance and stability in future updates.